Seeing Innei post an update about his recent life, I thought about my own utterly unproductive month and felt like I wanted to kill myself.
I don't know what made me slack off like this. Maybe it was the games.
May was my second month playing Honkai Impact 3rd. At the beginning of the month, it coincided with a rerun banner rotation. I decisively grinded hard for a week, managed to get 70 pulls, and pulled Herrscher of Truth (yay!). However, this had a huge side effect: I kept dozing off in class, and it's been affecting me even today.
Xingjie, which launched on May 19th. As a launch player, I only leave it on auto for an hour every day. Apart from watching the story, that's it. Yesterday, I even witnessed players cursing out the developers in the official QQ group 2, wasting a bunch of time.
May also happened to be the 4th anniversary of Arknights, though I didn't really play much.
Honkai: Star Rail, which launched on April 26th. By May, I had pretty much stopped playing.
In short, I can't even be bothered to play games anymore.
May 2nd, Misaka Mikoto's birthday. I posted an update to congratulate her. This was also the only update I made since April 21st.
That's right, my blog was inaccessible for a while because the Hong Kong server from Yinliu Network was being reinstalled.
Time to get busy again (not really, I'm still slacking off right now).
The game Xingjie has shown me what many Chinese anime-style mobile games are like nowadays—mostly cash-grabs. This somewhat shattered my plans. I had plans to make a game, but I lack everything: I lack the technical skills, I lack the art. The only things I don't lack are a writer (myself) and customer support (myself). It feels like there's no future in making games anymore, but I'm not content with the status quo either. I want to find an industry with a bit of a future to put effort into, but how many opportunities are left for me?
Might as well just slack off.
(Actually, writing this article was also done in a very slacking-off manner.)